(Note: This was published earlier on my author blog by mistake. I am reposting here as evidence for my employment grant)
#fetc Educational Gaming: Make Custom Games without Programming
Why I chose this:
Very interested in education gaming, especially in preparation for training/pd.
What we covered:
Make 21st education more interactive, more democratic, more global, more student-tailored, geared toward problem solving in the real world.
Speaker spent several minutes pitching the product he is trying to sell us. I still have no idea what it is. So far as I can tell, it helps teachers create lessons, but also can help students create lessons.
Content entered is delivered in a variety of methods.
Memarden (?) company, I think. Web-based lesson creation. Video, audio, images, text.
Tab-based design layout - content, questions, games.
Presenter trying hard to get audience participation, but this is not going well. He was finally able to get someone to toss out an idea to help generate a lesson.
While I can see where this might be a different way to develop lessons, I am not so sure the program's title matches the perceived expectation of what would be covered. Considering there are many sessions here about coding and gaming, I was expecting something like "Scratch without Scratch" or "BYOND without programming."
Q: What is cost?
Q: Can you download content?
A: No, content is uploaded.
Q: Can I use this as standalone?
A: Requires internet to use.
Q: Does the content become the company's?
A: Dual copyright. You own your content, company owns their content. There is also a marketplace like TPT and sell to other teachers.
Q: Can you import questions/answers?
A: Yes, you can import those.
Q: Are there discounts for sites as opposed to classes?
A: Yes, terms can be worked out.
They are developing games that use dance pads for more interactivity.