Apr 18, 2018

Work Life: IP Address range Calculator

November 30, 2012
Need a quick way to find the IP address range for a network? There is an online calculator here:
You enter any address on the network, then input the subnet mask, tell the page to calculate the range and Voila! It will give you the 1st address in the range, the last address in the range and the broadcast address.

Work Life: Remote Shutdown Windows Server

November 30, 2012
I thought I had lost my old friend shutdown.exe that I found on one of the old Resource Kits, but found out I hadn't and with Windows Server 2003, it's included. I loved the ability to reboot computers when I was out of the office and of course before WSUS some updates required a restart so this tool came in real handy. With this tool you can restart, shutdown or Annotate Unexpected Shutdown. I won't use the last one but the first two are useful.
From the server, open a command prompt and type in shutdown /i. It's not the old GUI interface but it is workable. Select the system you wish to shutdown using the browse button or just type it in. You must give it a reason as the Event Tracker is back. I tend to turn it off on my servers, hate it...
This tool is great for administrators who have large sites and want to give their feet a break!

Work Life: Specops Gpupdate

Here is a little ditty that I found about a year ago to help with remote restarts, shutdowns, and Wake-on-LAN startups. It also will do remote gpupdates. The best thing about this program is that it integrates with your existing MMC's that you have already created.



As you can see it is really nice. The best thing is that this only needs to be installed on one server in the domain; there is no client proggie to deploy.
You can download it here. On the top of the menu bar is the download link. You just need to fill out some info for the download link to be sent via email.
Make sure that you read the deployment instructions. (Matthew Johnson)

Work Life: apt-get -f install Error

When you try to update some of the software on your EeePC, you may run into an error telling you to run the following command: apt-get -f install.
The problem is that your user account does not have the "rights" to run that command. So, how do you get around it?
  1. Bring up a Console Shell (CTRL-ALT-t in EasyMode)
  2. Type: sudo su (Press Enter)
  3. Type: apt-get -f install (Press Enter)
  4. Answer YES to any prompts given to you (In my experience, there are usually two questions asked)
  5. After the updates are done, type: exit (Press Enter)
  6. Type: exit (Press Enter again)
Once you have completed the steps above, you should be able to click on the "Update" button for the program that gave you the error and install your updates.

Apr 14, 2018

Far Cry 5 - The not-so open world, not-so-free choice game (Spoliers)


Before I get rolling, please note there are spoilers in this article. This article contains information about the game and a lot of opinions now that I have beaten the game after many hours of gameplay. I am going to talk about the good, the bad, and the stupid. Well, mostly about the stupid. This will cover several of the stupid things I hated about playing Far Cry 5. Of course, I will cover some of the things I thought were very well done, too.  If you do not want to read spoilers, stop here.


The image above means nothing by itself, so hopefully, it's not much of a spoiler. But, it represents one of the dumbest story lines I have ever seen. You see, the floating girl is Faith Seed, the "sister" of the man bad guy, Joseph. Her whole story revolves around a drug-influenced view of the world. She uses this stuff called "Bliss" to control people. The game interrupts your gameplay every so often with interludes where you are one-on-one with the girl who spouts crap about Bliss and whatever else she says.  Frankly, *ALL* of the cutaways from *ALL* of the characters are stupid. Basically, the game puts you in a trance at certain times and you are, for no good reason, whisked away to the particular boss' hideaway. It's stupid. One of the characters has you trapped in a house where you escape by shooting good guys who disappear in a puff of smoke. You cannot refuse to take part because you will either sit there forever waiting to move or your time runs out and you play the stupid level over and over and over and over... When you finally play out this stupid dream-like level enough, you end up killing one of your good friends. Again, you have no choice, When I came a round the corner and recognized my friend, Eli, I pointed my gun (which turned to a green reticule, letting me know he was my friend) and I didn't shoot. Time ran out, and I was forced to play the level all over again. You have to kill the dude. Another stupid thing happens after you kill him. Let's say you kick the guy to death. Doesn't matter. The next cut scene shows your friend with a bullet hole in his head. Evidently, my boots are made by Chuck Norris or something.

The game plays like that the whole time. You are walking around, exploring, killing baddies, and *poof* you are suddenly put to sleep and wake up in some other place. Frankly, it makes no sense why they don't just kill your character.


You can fish and hunt. Yeap. Nothing says, "Hey, we should really take down the leader of this cult" like spending the afternoon with a fishing pole in your hand. Or a gun to hunt bears, deer, skunks, and whatever other creatures are running around.

Speaking of characters, you can choose to play as a male or female, but it doesn't matter. In 99% of the dialogue, your character never speaks and those around you often refer to you at them or dude or man. You might as well be a mannequin.


The game pretends to be somewhat open and let you follow the paths and missions you want, but really, you can't. You end up having to follow the script and in many places, that is quite literal. Your choices don't matter. All you have to do is earn enough respect points (or whatever they are called) to face the next boss. In fact, I ended up destroying the giant statue before it was an assigned mission. Luckily, it let me do it anyway. That was NOT the case for the radio tower I climbed. I found a tower and climbed it. At the top, there was a switch. I couldn't trigger it. Later in the game, I was sent to the exact same tower to specifically flip the same switch. Seriously!? Can we not get past script-specific events?! This is 2018, right?

Another annoyance: incessant planes and helicopters that spawn out of thin air and chase you around. I wouldn't mind it, except that when running across the map, the planes and helis spawn and despawn so often that the game can't even keep up with which sounds to play. It's ridiculous. At least if you stand still, you can grab one of your favorite heavy weapons and shoot the things down.

Speaking of helicopters, I wholeheartedly recommend using them to beat most of the Judge bosses. The Judges are these super-charged animals you have to beat. There's a lot of drug-induced hallucinations, making it difficult (er, supposed to be but it isn't really) to kill the beasts. Why do it on foot when you can grab a helicopter with a mounted gun and just blast away at the creatures!? Now, THAT is fun (if not also a bit cheat-y). Ans, while you're at it, take over outposts (Er, Cult Houses, or whatever they call them) with the helicopter, too. I'm telling you, tons of fun there!


The end I got was the nuclear ending. That's right. You play through the whole game and if you kill Joseph, well, you don't really kill him. Instead, there is a nuclear blast that sends you on a "drive where we show you and maybe swerve a little" rail-run. This ends with the boss taking you to a bunker o live out your days. Again, he doesn't kill you... Whatever.

Another ending lets you walk away. You get into the truck with your friends and drive away. But, the driver turns on the radio, you hear the "trigger song" ("Only You" by Elvis) and the world turns red around you as the credits suddenly appear. The presumption is that you're infected, converted, or whatever they call it.


As for positives, I have to say there are a LOT of NPCs running around. Some are friendly, some you have to recuse, and some are just out for a good hunt. Some, you can hire if you want and others you MUST hire to help in the game. I completed the game using NPCs only when the game forced me to. Many of the NPCs will give you clues or tips for finding Prepper Stashes, while others will guide you to finish the main story. Some reveal other characters, and some reveal places. I'm not sure what people in Montana are SUPPOSED to sound like, but most of the characters in the game actually sound like they are from Tennessee, Arkansas, Mississippi...you get the picture, right? There are some cool weapons. I prefer the silenced sniper and SMG myself. Nothing like make short work of a takeover like going in silent but deadly.

Oh, I almost forgot. I was out exploring and ended up at one of the boss houses. There were no guards and the boss wasn't there (because I hadn't triggered the script for it), so I just waltzed in, looted everything, and left. Silly game.

If you haven't heard, there is actually a "secret" ending. Basically, don't arrest Joseph at the start and instead, look around and take in the scenery. Like in 10 minutes, the game is over.

Frankly, after playing through, I think I would have preferred that.